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Lord of Ultima







Strategy Guide - City 1


City 1: On day one, you will be given the time to go through the tutorial.  If it is your first time, playing then by all means listen to everything Lady Leanna has to say paying particular attention to how the buildings interact with each other.  Do not worry about your first city, it will be a mess by the time your done with it.  Once you are completed with the tutorial, you will have several quests to complete.  Work on those quests to get the requirements needed for your first baron.  You will need a baron in order to settle a new city.  Here is the order I would perform these steps:

  1. Build your town hall to Level 4
  2. Build a fair amount of Woodcutters, Quarries, Mines, and Farms to Level 3
  3. Build at least 3 barracks and 1 Training Ground 
    1. You will need 15 Berzerkers (Zerks) to farm Lvl 1 Dungeons
    2. 100 Zerks for Lvl 2 Dungeons
    3. 350 Zerks for Lvl 3 Dungeons
  4. Title Advancement to Earl Level 1
    1. It is confusing, the quest is labeled "Baron" but the completion of that quest will promote you to Earl Level 1.  This allows you to train a Baron.  Barons are needed to run a new city.
    2. Title advancement requires purified resources.  In order to purify resources you need a Moonglow tower built to Level 10.
    3. Earl Level 1 Purified Resource Requirements are:
      1. 50K Wood   ===> 50 Darkwood
      2. 50K Stone    ===> 50 Runestone
      3. 50K Iron      ===> 50 Veritium
      4. 50K Food    ===> 50 Trueseed
      5. 40K Gold     ===> 40K Gold
  5. To acquire these resources just continue to upgrade your Resource buildings
    1. Woodcutters, Sawmills
    2. Quarries, Stonemasons
    3. Ironmines, Foundry
    4. Farms, Mills
  6. When you need to build more buildings you will need to upgrade your Townhall  
  7. Everytime I upgrade my Townhall I also upgrade any warehouse to further increase the storage capacity of my resources.
  8. And FARM, FARM, FARM
    1. This is probably the most critical part of the game, just keep farming the dungeons for supplemental resources especially due to gold.  
    2. If you can afford the War Minister, you can put a dungeon on automatic farming by telling it to keep farming util the dungeon is complete.  This is the most efficient way.
    3. Gold will be your initial shortfall every time so farming dungeons is the best way to obtain this resource.
  9. When you have time, to build other buildings add in the Trinsic Temple also placed next to the barracks.  This will allow you to train the Baron once you reach Earl Level 1 Title.
  10. To recruit the Baron you will need:
    1. 50K Iron
    2. 100K Gold
    3. Keep farming dungeons for these resources.
  11. To Settle the baron to a new flat for a new city  you need to be able to transport the settlement costs with either carts or trade ships.
    1. 250 Carts would be needed, you can acquire this by building two Market Places.  You may build 1 to Lvl 10 and 1 to Lvl 6 or You may build 1 to Lvl 9 and 1 to Lvl 8.
    2. 25 Trade ships is the alternate way to settle a new city using the waterways.
  12. Keep farming the dungeons for the extra resources needed for this requirement.
  13. Once you have recruited a baron, you now will need to acquire the Settlement Costs.
    1. 100K wood
    2. 100K stone
    3. 25k Iron
    4. 25k Food
  14. Again Keep farming and only upgrade your resource buildings to Lvl 6.
  15. You may also buy resources at this time off of the Market but remember that you need 250 carts or 25 trade ships to actually perform the Settlement and carry the resources so those have to be back in your city at the time you settle.
  16. So keep farming until you have the Settlement costs.
  17. Now find your spot for the next city, my recommendation is to build as close to your first city as possible.
  18. Once you have your location choose Create New City, click on the Settle tab at the top, choose the baron, put in the name of your new city and press the Settle button to send your baron.  Travel time to your new city is based on the cart speed not your baron travel speed.  The game will indicate on the left side that your "Settlers are on the way" and will show the arrival time
Add-Ons/Bookmarks


Now would be a good time to speak about add-ons for Lord Of Ultima.  Many people use add-on tools in order to simplify the game play.  The add-ons that I think are useful are the following:

  1. LoU Tweak
  2. BOS Tools
  3. Baron Bar
  4. Q-Tweak
NOTE: FireFox users will want be required to install the Grease Monkey Toolkit in order to be able to execute userscript style extensions.  Grease Monkey Toolkit can be installed using this link: GreaseMonkey Tools

LoU Tweak - This tool adds some functionality to the game that I think will help you until you can either use the ministers for free or pay for the ministers.  

BOS Tools - The BOS tools add some additional features that are similar to those provided by the ministers.  The two features are zoom and the login report.
   Zoom - I like is the ability to zoom in and out on all the views (City, Region, and World).
   Login Report - Having been the Leader of Karthage on World 14 and World 21 it is useful to know if a user of your alliance is about to have lawless cities, so the BOS tools provides a report.

Baron Bar - This tool adds a quick summary of the number of barons under your command, those that have been recruited, recruiting barons, and baron slots available to recruit barons.  Also there is a handy quick summary of the amount of each of the purified resources for Darkwood, Runestone, Veritium, and Trueseed.

Q-Tweak - This tool does not exist. If you found this information via google search it is because you were chatting with me on world chat and I told you I had a program to get free diamonds.  I have no such tool.  You've been Q-Punk'd   LOL.

In addition to these add-on tools you also should bookmark the following three links:



Strategy Guide - City 2

OK, you've settled a new city now what?  In the words of Hannibal from the A-TEAM "I don't go anywhere without a plan."

Planning your city is critical.  And this is the step by step guide.  First of all as soon as you have LoU Tweak installed you want to press this button:



This will load the "City Layout" screen.  From here you want to press the link titled "Open in Flash City Planner 2":

The planner is a very busy screen and at the bottom of the page you can read how the author recommends running it, but I normally will use it as follows.  It is assumed that this is your "second city" so there are some considerations.



Sample Resource city
If you don't need to settle from this city then you do not necessarily need a Trinsic temple or a moonglow, but you will most likely want to have markets to be able to send resources back to your first city so that it can purify those resources.  Since you can have a maximum of 100 buildings, but there are some buildings like food, cottages, markets and maybe warehouses you want to place manually I normally set the wood, stone, iron weights to 1.00 and then set the food and gold to 0.00.  I then set the buildings to 80 and press the ADD button to add the first 80 buildings at its best possible choice.
Doing this above and you get the following results:



As you can see it layout out some buildings and ended up producing about 65K per hour.  A good city should produce around 70 to 80K and very good city can produce over 90K and that is without any food.  Food generally speaking can produce a lot more than any other resource building.

Ok first thing to understand is the interaction of the buildings.  Resource buildings get bonuses for touching resource nodes, and efficiency buildings and also cottages.  This planner can demonstrate the performance of each building by pressing and holding the SHIFT key to look a the "heat map".  See below for the above example's heat map:

Flash City Planner 2 "Heat Map"
First thing I look for on both layouts is buildings that are not touching any resource nodes of there type.  If you notice the iron building in the upper right corner that is not touching any resource buildings.  According to the heat map it is producing / contributing 840 iron per hour.  In the upper right corner there is a Wood cutter that is only producing 788 per hour.  Both of these buildings are considered replaceable.  

Additionally, I look for areas where two efficiency buildings are next door to each other. This is a good place to add a warehouse to increase the storage capacity in these locations.  After some minor tweaking to this city and manually placing the remaining 20 buildings here is my layout:


As you can see this city is now producing 75614 and is able to transport resources using 400 carts via the 2 markets.  This is more than enough.